![]() ![]() We are contacted by large company for other games (and not only for PC), for cartoons, derived product. Otherwhise seriously, we are beautiful and everyone wants us. Tot : Manu and Kam drive a Porsche and me I pass the licence to do the same thing. If you add the factor "you are gods, the devs, we love you" which we often hear, and well I ask you the question: "What can we dream better?"Įléonie : How does the Ankama Studio go as a company in this moment? We are really kids in the Studio and Dofus, it is for us like our park of attraction. If we take into account the fact that Dofus enables us to eat with our hunger, to publish Artbooks, Comics, to make figurines and a little part of all that we think, Yes it completely filled our waitings. We were a little insane to launch us in such an adventure, but what paid and which makes us actually a recognized company, it is to have always believed.Īctually, we believe now more and more especially as we earns money 0 0Įléonie : Did Dofus fill your waitings with its success? I would say that in the Studio, if one evoke our beginnings, automatically the fastest observation that come is "Wow, We were that bad!".įinally, I think that these beginnings, even if we are not proud, enabled us to learn the job. Complicated because we are inside since the beginnig and this fact prevent us to have an objective judgement. Tot : Compared to our beginnings, I would say that it is very complicated to precisely carry a "impression" on our national Dofus of the origins. (Tot lead the graphical team, Kam lead the programming team and Manu lead the communication and marketing team)Įléonie : What are your impression about all the way done since the launching of Dofus in French Version in August 2004? Interview of Tot, one of the three leader of the Studio. The translation will take one or two hours so don't be hurry to read it before I said it is finishedĪfter one year and a half of intense activity on Dofus and following an great update, let us take one moment to give a progress report on the past, the present and the future of Ankama. (you can find the original article in french here) I will post the translation of the interview of Tot the graphical team leader of Ankama studio interviewed by Eléonie from the JeuxOnLine dofus community ![]()
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